. Black version also available on. Active shooter events require the fastest possible deployment of key medical supplies. The Active Shooter Event Casualty Response Kit is designed to deliver the most critical 'point of wounding' supplies to First Responders prior to the arrival of Fire Rescue or EMS. Blaze Orange gloves and an orange CAT Tourniquet identify the responder as such, and are easily seen once deployed. An external glove pouch and two external tourniquet holders provide instant access to important tools without opening the bag.
Also mounted outside the bag is a pair of 7½' EMT Shears. Shoulder strap and carry handles allow easy on-scene transport options, and internal organizer pockets can accommodate additional supplies if desired. CONTENTS 4 Pair Nitrile Gloves, Large (Blaze Orange) 1 QuikLitter 4 C-A-T Tourniquet (Orange) - GENERATION 7 2 SWAT-T Tourniquet 3 Halo Chest Seal (twin pack) 1 7.5' EMT Stealth Shears 4 Compressed Gauze 2 Trauma Dressing (4') 2 Trauma Dressing (6') 8 Casualty Cards w / Marker, in Aloksak 2 N95 Mask Dimensions: 8' H x 12' W x 8' D Weight: 4.25 lbs Suggested addition for qualified personnel: Hemostatic Agents To ensure best quality and timely delivery, we may substitute items in our kits and modules with products of equal or better quality.
Originally Posted By primuspilum: Mine? Got the dreaded groin card. No female medics for my simulated wound. Remember these: while doing a 12 hour training op.I got shot by what was literally a 'curving' bullet in the opening seconds of the event and got to sleep for the whole time the bullet was a sim round (we used both sim rounds and miles gear) that was being fired at a car from a 2 story window.
It cured in about a 40degree arc (125+ yards from shooter to me) and took me right between the eyes as we started the assault. Lol New paintball players do this all the time. They don't believe the ball could actually hit them from that range, but it looks neat so they watch it. The fixation makes you subconsciously move it to the center of your vision, aaaaaaaand.splat. Protip: Yes, you do need to dodge the longballs.
First time we had these was early 89. I was issued a head wound, but not KIA.
During the battle, I dismounted to pull security, and get into a shooting match with a couple Opfor. 2 days later my Plt. Comes yelling for me telling me I'm dead.
Evidently my ITV was hit, and we were taken off the field. Because I didn't go to the injury stuff, I was now KIA. Well that turned into a 24 hour pain in the ass. Was told I would be back in a few hours. A bunch of people had to actually go through what Graves and Registration has to do with a body.
Guess they have to train too. It was weird and neat at the same time. They went through every step in the processing of a fallen soldier. View Quote They're issued out and tracked by your unit's Observer/Controller, when it's done right. He puts them into these little itty-bitty manila envelopes, and seals them, after writing your name on the card so you can't trade the damn things on him. Do that, and you're probably going to spend a day or so strapped to a backboard at his behest, 'cos you can do that shit when you're the O/C. I think the worst injury I ever saw on a MILES casualty card came on one of batches of test cards they did up at the NTC-The medics were agitating for more fidelity to real-world injuries, and they wanted better 'play' for the medical field, so they did up some new cards to enable all that.
Only lasted one rotation, and they dropped the idea like a hot potato because it was eating up too much time. In any event, this casualty card had multiple injuries on it, as though the victim had been blown up by something. Per the card, he was basically a trunk with four bloody stumps left, and some serious thoracic/abdominal injuries to accompany it. Ironic thing? The guy who I gave that card to was a victim of a blue-on-blue, where his buddy accidentally shot him with a single blank from an M16. That 'friendly fire' thing?
One single shot from an M16 supposedly tore off all four limbs, and penetrated his chest and abdomen.' 'Yeah, player unit has a problem with that.' 'OK, I'll tell them.' The TAAF says you're fucked. Your driver is gonna have to be MEDEVAC'd back to the hospital, and you guys have got 30 minutes to make it happen before he's DOA for the battle.'
Cue the profanity. I gave his driver that card because I figured he'd only use the card if the track got taken down.
Instead, one of the platoon's 'cruits shot his ass as he came back in from taking a shit the night before the big force-on-force battle. They didn't have a spare driver, either, so the LT had to ride with a squad. Very unhappy campers. A SEAL sniper shot me in the neck from atop a high ridge line while other members of his team were attacking the village we were defending. They didn't see us move in earlier that night so attacked the far side of the village giving us clear shots to take a few out. Somebody threw a smoke grenade into my building which had hundreds of bags of sawdust (emulating a fertilizer factory smuggling chemical weapons) so the building went up in flames fast. I dove out a window and was shooting at the SEALS and Army SF on the ground not realizing a sniper was performing overwatch from the ridge.
A SEAL medic grabbed me and went through the motions of treating the wound but I bled out. I was the 'owner' of the fertilizer plant so a couple of days later had to fly to Ft. Sill for the AAR. Standing in a room full of SF and SEALS was pretty cool, especially for a young 23 yo Sergeant who had almost zero exposure to those units. I met the sniper who shot me. MILES gear is damn accurate if mounted and zeroed properly.
We wedged pieces of cardboard between the transmitter and rifle barrel and then wrapped them tight with 100 MPH tape to make them so tight they wouldn't move, and zeroed them with SAAFs. Blufor units usually didn't bother making them secure so to them.MILES sucked. We even used our own scopes.damn accurate.
View Quote Not sure about now, but at JRTC in late 80's/early 90's yes. They were hot and heavy to maintain the integrity of JRTC so any violations of OPFOR ROE were grounds for an Article-15 to include opening your own casualty card, removing batteries from MILES gear, or tapping transmitters (transmitters fired by sensing back pressure from firing a blank round using a small exposed diaphragm. Tapping the diaphragm with your finger would fire the laser. Using night vision, such as PVS-5's, you could actually see the laser so could shoot targets without making any noise exposing your position). Blufor wasn't held to the same standards. Removing batteries from their MILES harnesses was pretty common, OC's would just make them put them back in.
Miles Casualty Cards Download
Originally Posted By primuspilum: Mine? Got the dreaded groin card. No female medics for my simulated wound.
Remember these: while doing a 12 hour training op.I got shot by what was literally a 'curving' bullet in the opening seconds of the event and got to sleep for the whole time the bullet was a sim round (we used both sim rounds and miles gear) that was being fired at a car from a 2 story window. It curved in about a 40degree arc (125+ yards from shooter to me) and took me right between the eyes as we started the assault.
Lol New paintball players do this all the time. They don't believe the ball could actually hit them from that range, but it looks neat so they watch it. The fixation makes you subconsciously move it to the center of your vision, aaaaaaaand.splat.
Protip: Yes, you do need to dodge the longballs. I never saw it coming.only one guy was shooting at the time and they could not figure out how the hell the round hit me.
Miles Casualty Cards For Training
GRAPHIC TRAINING AID 8-11-14 (MILES) CASUALTY CARDS - COMPLETE CARDS 1-500 AS SHOWN = DECK No. 1 OPENED BUT UNUSED CURIOSITY GOT THE BEST OF ME 4 - 100 CARD DECKS IN THEIR ORIGINAL PACKAGING JANUARY 1993 SUPER HARD FIND IN THIS CONDITION PLEASE E-MAIL US WITH QUESTIONS OR FOR ADDITIONAL PHOTOS SHIP TO US ONLY ONLY PAYPAL ACCEPTED SHIPPING COMBINED ON MULTIPLE PURCHASES ITEM SHIPS AFTER PAYMENT CLEARS USE PHOTOS TO DETERMINE GRADE CHECK OUT OUR FEEDBACK FOR WORRY FREE PURCHASING THANKS FOR LOOKING.
1 / 2 Show Caption + Hide Caption – Col. Dan Irizarry (left) explains the realistic training capabilities of the Tactical Combat Casualty Care mannequin to Gen. David Perkins (middle) and Maj. During training, a Soldier must properly tightened a tourniquet on the mannequin until the simulated blood flow stops. Irizarry demonstrated the mannequin's benefits at Fort Leavenworth, Kan.
Perkins is the commanding general of the Training and Doctrine Command, Fort Eustis, Va. O'Neil is the deputy commanding general of the Combined Arms Center - Training, Fort Leavenworth. Irizarry is the clinical adviser to the Program Executive Office for Simulation, Training and Instrumentation, Orlando, Fla. (Photo Credit: Mike Casey ) 2 / 2 Show Caption + Hide Caption – This slide describes the MILES Casualty Display Device, which brings more realism to Tactical Combat Casualty Care training.
(Photo Credit: Army illustration) FORT LEAVENWORTH, Kan. 25, 2016) - The Army is looking to save Soldiers' lives by making Tactical Combat Casualty Care, also known as TC3, training more realistic and accessible. Those efforts stem from an ongoing Army study, Squad Overmatch-TC3, which is exploring ways to improve warrior skills, achieve squad overmatch and save lives through cutting-edge learning techniques and state-of-the-art simulation technologies.
One of the study's findings was that Soldiers lack access to realistic TC3 simulation that could improve the individual and collective skills Soldiers and squads need to manage the complex environment of simultaneous combat and casualty management. Squad Overmatch-TC3 training draws on the Army's experiences from Iraq and Afghanistan, said Maj.
O'Neil, deputy commanding general of the Combined Arms Center-Training, or CAC-T. 'Now the Army is taking those lessons learned and making them part of training. We need to have tough, realistic training to improve readiness and most important of all - save Soldiers' lives,' said O'Neil. CAC-T fields training systems, delivers leader training and sustains training capabilities. During the wars, the Army's care for wounded Soldiers improved. At the start, 90 percent of casualties survived their wounds. Eventually, medical advances, command emphasis, improved evacuation and better training pushed survival rates up to 97 percent.
Yet other statistics from the recent wars point to areas for improvement:. 87 percent of casualty deaths occurred before the casualty reached a medical treatment facility in the prehospital setting. Of the 1,096 casualty deaths from October 2001 to June 2011, 24 percent of the casualties who died in the prehospital setting potentially could have survived with the right assets and training.
For Army Rangers, the rates for died of wounds and killed in action were 1.7 percent and 10.7 percent respectively. For conventional forces, the rates for died of wounds and for killed in action were 5.8 percent and 16.4 percent respectively.
The statistics underscore the importance of command emphasis and realistic combat casualty care training for all Soldiers, said Col. (Dr.) Daniel Irizarry, who has served as an 82nd Airborne Division brigade surgeon and a special operations battalion surgeon. He is a senior advisor to the Squad Overmatch TC3 study.
'While the Rangers have some unique combat enablers, the truth is that in the prehospital setting, survival in the first 10 minutes does not require advanced technology,' Irizarry said. 'It requires command emphasis, individual and collective training, and available individual first aid equipment.' Every Ranger receives individual training above the Army standard in stopping bleeding, opening airways and other life-saving skills, Irizarry said. These skills are practiced in collective training events to reinforce the teamwork required to manage casualties effectively while continuing the fight.
Miles Casualty Cards For Training
Ranger leaders also are trained in and held accountable for the commander's casualty response system. 'Now we need to spread similar concepts throughout the force,' he said. Irizarry is also the clinical adviser to the Army Program Executive Office for Simulation, Training and Instrumentation, or PEO-STRI. The Orlando, Florida, organization develops, acquires and sustains simulation, training, testing and modeling solutions. PEO-STRI and CAC-T collaborate to develop and field training devices to support the Army.
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MORE REALISM The Squad Overmatch-TC3 training methodology and technologies aim to make three days of progressive training more realistic through:. Lectures and classroom demonstrations at the crawl stage. Video game-based virtual simulations at the walk stage. Live training at the run stage. 'The first day starts with time in the classroom where Soldiers learn the basics of advanced situational awareness, team dimensional dynamics, resilience training and TC3. But this training cannot be death by PowerPoint,' Irizarry said. 'Soldiers need active training and they'll get that by analyzing and discussing simulated situations based on real experiences and practicing individual skills on a combat trauma mannequin.'
Irizarry noted one example of how Soldier TC3 training is ripe for improvement. 'The current Army standard for Warrior Skills training requires Soldiers to practice applying a tourniquet on their battle buddy. This is flawed because first, your buddy is not bleeding, and second you can't tighten a tourniquet tight enough because it is too painful,' he said. 'In fact, this is actually negative training because in combat, you tighten tourniquets until the bleeding stops, which may require more than one tourniquet,' Irizarry said. To address this need, today's fielded combat casualty mannequins breathe, bleed and are visually modeled to be extremely realistic to show severe trauma. Their realism helps Soldiers get past the visual shock of war trauma to assess and identify life-threatening bleeding.
They learn to apply tourniquets until the device's simulated bleeding stops. 'And that's exactly what a Soldier has to do on the battlefield, move past the horror, search for the bleeding and treat it,' he said. Besides teaching the correct way to apply a tourniquet, the training device helps Soldiers learn how to properly treat other preventable causes of battlefield death by placing a chest decompression needle and opening an airway with a nasal tube. Today's combat medic (68W) training uses similar devices in training and validation at the Army Medical Simulation Training Centers, but there are not enough training devices to reach every Soldier. A day of classroom training is followed by a day with video game scenarios in which Soldiers are immersed as avatars in the Army's flagship gaming program, Virtual Battlespace 3, or VBS3, to conduct missions. Enhanced with a future TC3 plugin, VBS3 soon will allow for realistic casualty treatment by first responders, which creates the drive for squad coordination and reinforces individual skills for effective casualty management.
The Army is also developing a new TC3 stand-alone game for first responders that will build the knowledge skills required to decide how to treat casualties properly in the context of effective fire and in secure locations. These game-based programs will provide higher-fidelity distributed training for medics and Soldiers. Both programs will be available later this year. LIVE TRAINING On the third day, Soldiers train in field exercises at local training sites augmented by Squad Overmatch technologies, combining combat operations with casualty care management using the Army's Multiple Integrated Laser Engagement System, or MILES. To add realism, the Army is looking at replacing the 30-year-old paper MILES Casualty Card. The cards only reflect the moment of injury, but the new dynamic MILES Casualty Display Device, or MCDD, changes over time with treatment.
HERE IS HOW MCDD AUGMENTS THE LIVE TRAINING ENVIRONMENT: During the operation, when a Soldier is wounded, the MILES alarm will activate. Then the MCCD will automatically display the Soldier's wounds, pulse, pain, respiration as well as the abilities to shoot, move and communicate.
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This starts an internal clock for treatment. The Soldier or the first responder must assess the card, decide the right treatment and apply it. The MCCD communicates with modified tourniquets, nasal airways tubes and chest decompression needles found in the Soldier's first aid kit that automatically changes the card to reflect the treatment's application.
'If Soldiers wait too long to apply the tourniquet, then the wounded Soldier bleeds out and the MCCD changes to dead,' Irizarry said. 'Apply it correctly, within time and the Soldier lives.
That's realistic.' The MILES system sends data from the field to a commander for an After Action Review. Augmented with treatment data, the system begins to give leaders feedback on the commander's casualty response system - a key feedback loop in Ranger training. Incorporating casualty care into live training also helps leaders develop decision-making skills in a complex environment. 'The squad sergeant or platoon lieutenant has to decide: How do I keep up the fight and treat the wounded at the same time?'
Irizarry said. The new video game and live training TC3 technologies represent the Army's effort to make home station training more realistic and challenging. Coordinating with the Army Medical Department, proponent for first aid Warrior Skills training, CAC-T and PEO-STRI are working quickly to field an exportable TC3 training package. The training package could touch up to 294,000 Soldiers per year with better, more realistic training at home stations, Combat Training Centers and training institutions such as Basic Combat Training. 'By integrating these innovations, the Army can enhance training, improve unit performance and develop agile, adaptive leaders,' O'Neil said.
'And this type of training will save Soldiers' lives.'
You're looking for cards with injuries listed on them so the responders will know what they are responding to? Sorry, I'm slow on the uptake this morning.This part. Basically we have been doing a round robin where you have a casualty in the room you walk in and you have injuries written on a white board and you treat those injuries.
I figured with pre-made cards you wouldn't have to spend time writing things down you just come in have a card and go with it. Same if your doing it outside with the trucks or whatever. Get hit have some casualties take out the cards and respond. I know the.mil uses them for force on force training but my google foo seems to be weak today.